A running list of updates to Cape Tracker — newest first.
2026-10-05
Cape Tracker now keeps your character names and account types on its server, ready for a nightly update of your stats that is not running yet. Settings → Backup & sync → Nightly update turns this off and removes them straight away; resetting or deleting a character removes its name too.
Backup & Sync can now import a RuneScape Wiki backup: rows you clicked green on the wiki's achievement list, Archaeology collection pages, research tables and boss collection logs become ticks here. You see what it found before anything is ticked, and it never unticks.
Picking an achievement in search now opens its cape scrolled to that achievement, with a brief highlight. Anything on the page hiding it (the search box, a tag filter, a collapsed section) is cleared first.
Backup & Sync can import your drop history from Runepixels, which records every drop your activity feed has shown since it started tracking you. Older boss drops, Drop Log items and pets are ticked, after a preview, and nothing is unticked. Warrior ring, Silver and Sanguine spines and Crystal triskelion fragments now tick from the activity feed too, which spells them differently.
Search results for quests, bosses, pets, area tasks, lore books and titles now land on that row too, opening the right area and clearing filters that hid it.
Better with a keyboard and a screen reader: every tick, search box and filter now says what it is and whether it is on, results like "imported" are read aloud, the tab title names the page you are on, there is a Skip to content link, and the search and cape-complete pop-ups keep focus until they close.
Faint text, error red and the ring around an empty tick are a little brighter in every colour theme, so they meet the contrast standard on cards. Reduce motion now starts on if your device already asks for less motion.
The Account tab's charts now say in words what each line shows, and with Reduce motion on, the highlight on an achievement you searched for still shows.
2026-10-01
Five new Master Quest Cape achievements from Heralds of Crimson: Bogolin Dichromacy, Divine Ichor, Fates of the Colossi, Gift of Buggies and Lost and...Found?. Fates of the Colossi lists its seven murals to tick off one at a time.
2026-09-30
Archaeology Material Storage can be organised three ways: by source, by culture — Agnostic plus the seven cultures — or as one A–Z list.
Clockwork now sits with the Grand Exchange materials, and Phoenix feather and Black mushroom ink under Other. None of the three is dug up, so none belonged under Excavated.
2026-09-29
Archaeology tells you what a shortfall would cost at the Grand Exchange. A material you are short of says what closing that gap costs, the "still needed" list totals the lot, and where a shortfall is bigger than one four-hour buy limit the row says how many trips that is.
The reservation ledger prices only the shortfall that is waiting on the pile. One waiting on an earlier reservation is not priced — buying more does not release it, unreserving the one ahead does.
The two materials with no Grand Exchange price, Phoenix feather and Black mushroom ink, are named rather than left out of the total. Prices are read once an hour and the list says when.
None of this shows for an ironman account, which cannot buy any of it. If the prices cannot be reached, the costs are simply absent and nothing else changes.
Area Tasks has a search box, and it searches all 639 tasks rather than the area you happen to be looking at — each result says which area it belongs to. The tier row and the check-all button step aside while you search, since they describe one area and the results do not.
The Quest List has a search box. It matches a quest’s name or anything in its rewards — typing "lamp" or "rune platebody" finds the quests that grant them — and it narrows whatever the difficulty, status and members filters have already picked rather than replacing them.
The XP Maximiser shows its working. Under the answer, each family of boosts you have ticked is written out — what is in it, what they add up to, and the factor it contributes — then the families multiplied together, the standalone buffs added on, and your base XP applied.
Your own quest points on the dashboard were two short if you have done Dimension of Disaster — the quest itself awards two on top of its five subquests, and those two were being dropped. A saved character is corrected on load; no re-sync needed.
The quest-point total is 476, the real one. Four quests were credited with nothing: There’s No Place Like Home and three Dimension of Disaster subquests. Anything counting toward your total counts them now.
2026-09-28
Heralds of Crimson, the fourth Sanguine quest, added on release day with its requirements, rewards and 3 quest points.
2026-09-27
The Player-Owned Farm is My farm, Breeds and Traits — the Perks and Achievements tabs are gone.
2026-09-26
Archaeology mysteries and research can be read by culture: one block per culture, naming the sites it covers, beside the level track and the by-dig-site view. A culture picker narrows all three.
A mystery or research row you ticked on its own tab now reads as done on Overview too, with the same green dot the other rows use, instead of looking untouched.
New Invention Machines page, under Browse: log each batch you load into a machine — what goes in, how many, what you paid and what it sells for — and see its cost, profit and profit per item.
Machine charge is counted too, from the price you paid for divine charges, and the potion producers add a vial of water to every potion. All ten machines are listed with their real rates.
Prices can be typed the way the Grand Exchange shows them, such as 2.4k or 1.2m, and the form shows the profit per item and per day before you save, so a batch that loses money is plain before it goes in.
Each batch shows how far through it the machine is and when it finishes. Mark it sold once the coins are in, and the totals at the top move it from expected profit to realised.
2026-09-24
Quests no longer ask you for levels only an ironman needs. The Fremennik Trials wanted 76 Divination, 74 Summoning, 72 Thieving and 68 Fishing from everyone — each is one of an ironman’s ways to get a single raw shark. Twenty-six quests were affected.
Ironmen still see them, on top of the real requirements, wherever a level is checked: readiness, your route, the quest order and the skill you are pushing.
Every quest line now lists the quests outside it that its own steps need, with which step needs each one and whether your sync says you have done it. Only two lines had that list before.
The Player-Owned Farm’s Breeds tab: picking a species opens a guide to it — breeding rate, success chance and average time, the rule that decides which breeds you can get drawn out, and every breed’s source on its row, marked when it can be bred right now.
Archaeology: a box beside each unrestored artefact records one you have dug up but not restored yet, and the collection counts them. Restoring it takes the box away; unticking the restore puts the artefact back to collected.
Archaeology collections are rows instead of a grid of cards. A closed row is one line: the collection and its collector, the level, how ready it is, and how many artefacts are restored and collected. Open one — or several — for a table of its artefacts with labelled Restored and Collected columns, the materials each needs, and Reserve on every row.
The Archaeology tabs are just tabs now, without the counts beside each name. The warning dot for over-reserved materials stays.
Other improvements to how the app is built and tested.
2026-09-21
Quest Lines now holds every series the wiki lists — 41 of them, from Delrith to Harvest Hollow — instead of the two it launched with. Pick one from the dropdown; they are grouped the way the wiki groups them, and each says how many parts it has.
The Fremennik sagas, Doric’s and Boric’s tasks, the Thieves’ Guild miniquests and the Civil Wars are all in there. They tick themselves from your quest sync, the same as quests — the Arc’s miniquests too, which used to wait for a hand tick — and a saga is called a saga rather than a miniquest.
Where a step wants something from outside the series — Skaldrun freed on a Daemonheim floor, part of The Feud done, 60 Strength or 60 Agility — it is offered as its own tick. "One of these two" is never flattened into a level the app can check.
A step that asks something different of an ironman says so in the wiki’s own words instead of picking one of the two for you.
2026-09-20
Quest Lines: a whole series on one page — the Arc and the Elf series — in the order the wiki tells it, with where you are in it, what each part is waiting on, and what finishing it gives you.
Miniquests there are ticked by hand, because nothing reports them. A quest is never ticked there: your quest sync already knows, so those rows carry no checkbox rather than one that does nothing.
A few steps want something from outside the series — an assassin met, an island found. Each is its own tick and is never counted as done or not done for you, since nothing here can read it.
Where a series states a level this app cannot trace to any of its quests, the page says which one and why, instead of quietly dropping it.
Lamps: every experience lamp still waiting on a quest you have not finished, in one list. Lamps from quests you have already done are left out — they were spent long ago and nothing reports where.
Which skill to put one in: the skill whose next quest, achievement or cape requirement that lamp gets you past. It shows on the quest that awards it and beside that step on your route.
Your route is still worked out as though you had spent none of them — a plan that assumes a lamp you have not claimed is a plan for someone else.
Without a synced character there are no levels to compare against, so the list still shows every lamp and simply offers no suggestion.
The Equilibrium league tracker has been removed, along with its link in the sidebar and the note about it on the home page.
2026-09-19
Cape requirements can be read as a table instead of cards: sortable columns, and clicking a row opens the same card underneath it. One setting, and it applies to every cape.
Time estimates can be turned off. The per-task estimate goes from cards, tables and plan rows, and so do the controls that sort by it — a list is never left sorted by a number the page no longer shows.
Settings is grouped into Look, Numbers & time, and Alerts & motion, instead of one long column of controls.
The daily XP calendar can start its weeks on Sunday instead of Monday.
Achievements you have already done the work for elsewhere in the app now tick themselves: a dig site's Mysteries and Research, New Varrock's four task sets, each farm's breeding log, a restored collection of a culture's artefacts, Master Skiller and Tiers of Treasure.
Nothing is ever unticked for you, and one you untick yourself stays unticked — your own record wins over anything the app works out.
2026-09-17
Data Visualisations can group by Day, Month or Year. Month and Year reach past the 180 days of daily readings kept on your device, and a month without a reading near its start or end is hatched, since its bar may be short.
Syncing after a break no longer draws all the missed XP as one giant day. That bar is drawn at its daily average, hatched, and says how many days it covers — and it never counts as your best day.
Projections lets you pick each skill's target: the next milestone, 99, 120, 200M, or a level or XP amount you type. A picked target can go straight onto My Journey.
Before your second sync, the charts show where your account started — XP, total level, skills at 120 and 200M, and quests — instead of an empty page. RuneScape no longer publishes past XP, so earlier history can't be filled in.
The Completion and Quests tabs open straight away, without waiting for two days of history.
Your activity feed now ticks more for you: Kiln Fighter, Heal, Quickly, Stone's Throw Away and Yaktwee's a Charm; casket items on the Clue Scrolls page; a Killed mark on bosses; and the real dates you bought your max or completionist cape and reached a 99, 120 or 200M. Only what the last 20 events show — anything older is still yours to tick.
Compare has Skills, Quests and Recent activity tabs: who leads each skill and by how much, the quests only one of you has done, and everyone's recent activity in one list.
At 152 combat or every quest done, the Account card shows your number in a laurel wreath.
Every skill has a page of its own: where it stands, the target you set for it, what is still waiting on a level above yours, what each cape asks of it, and what it has already unlocked that you have not done yet.
Press Ctrl+K (Cmd+K), or Search in the sidebar, to look through every page, cape, skill, achievement, quest, area task, boss, pet, lore book and title at once and jump to the page holding it.
The whole app was gone through at phone width. Six things were cut off or out of reach there: a page that scrolled sideways, tables missing their last columns, a cape's stats cut in half, and material rows losing the line that says where each one goes.
2026-09-16
New Pets, Titles and Lore books pages. Pets tick themselves when your activity feed shows the drop; titles and lore books are ticked by hand, and a lore book collected page by page has its own page counter.
Recipe for Disaster and Dimension of Disaster now read as done when you've done them. They showed as not started even on accounts with every quest complete.
Data Visualisations: a time range on XP History and Cape Completion, a daily XP calendar, the order you finished your capes in, and level-ups per week by skill.
Data Visualisations also gains a Completion tab (where you stand on everything the app tracks, with a breakdown per row) and a Quests tab, and the tab bar is down to seven so it fits on one line.
XP History and Cape Completion charts can be saved as a picture or a CSV file.
Max combat is 152, and the Account tab now treats it that way.
2026-09-15
The Account tab says when combat or quests are maxed instead of charting a flat line.
Cape Goal's "eventually" options include capes alongside your goal, not only the ones after it — aiming for Completionist now offers the Master Quest Cape.
2026-09-13
Sorting the Archaeology overview by "Ready now" no longer leads with collections you cannot touch. A level-locked row shows the word locked rather than a number, and now sorts like it.
The Plan tab has stopped saying there is nothing left to do while the reservations below it offer two artefacts to restore, and its tab now reads "all restored" for a finished plan rather than "0 restorable now".
Material rows read "of 1,744 needed · where this goes" — the need and the link ran together on every row without a reservation on it.
The four qualification cards are gone from Mysteries and Research. They carried the same numbers on both tabs, so on Research they were counting mysteries. A row that needs a qualification still says so on the row itself.
Reserved materials are measured against Material Storage, not "the bank" — two different places in game, and the warning above the tabs was already using the right one.
A material earmarked for one artefact now reads against what the reservations ahead of it have already claimed, rather than against the whole pile — so a second claim on the same material shows what is actually left for it.
Short of the bank and out-queued by an earlier reservation now read differently, because they want different answers: one means go and dig, the other means the material is there and already spoken for.
Switching character while a sync is running no longer paints the first character's numbers onto the second one's page. The result is still saved to the character it was started for — it just waits there until you switch back.
2026-09-05
A mystery or special research whose other skill requirement can be boosted no longer reads as blocked. Wing Out's 40 Smithing, The Everlight's 40 Construction and Fragmented Memories' 86 Hunter say "boost it" instead — the game takes a boost for all three, so the tab stops sending you away from something you can do tonight.
The three Orthen portal studies no longer read "Ready now" twenty levels early. The research opens at 70, which is still where the level ladder puts them, but the teleport devices they need cannot be switched on until 90 — so in between they now say what they are actually waiting for.
Escape closes things. The cape-completion pop-up takes it, and so do the Plan settings and suggested-order sheets, which fill the screen and until now had only their close button. On the suggested order Escape cancels: it will never apply a reorder.
The Requirements, Time-gated and Skills headings can be collapsed from the keyboard. They were clickable text with nothing to tab to, so folding those panels away needed a mouse.
Other improvements under the hood, around how your characters and saved plans are stored — including making sure a save that fails can never take a character's data down with it.
If a page ever breaks you now get a real screen instead of a blank frame, and a way out of it: download a copy of everything this app has stored on your device, then clear it. A mistyped address gets a proper "page not found" rather than the browser's.
A save with one unreadable field no longer costs you the whole save. Anything that cannot be read falls back to empty and everything beside it loads as normal. A single bad entry in a plan used to hand you a blank tracker while the real progress sat on your device, out of reach.
Hiding a line on the Cape Completion or XP History charts no longer re-colours the rest. Each cape and skill keeps the same colour whether or not the ones above it are showing — which matters most on the control whose whole job is to narrow the chart down.
Corrected the time estimates on eleven Master Quest Cape achievements. Each is the walk to an NPC to claim a reward, not the quest behind it, so a generic 15-to-60-minute placeholder stood where the real cost is one to five. Pace Planner and Quick wins read the new figures.
2026-09-04
Cloud backup covers your default character only, and the account panel says so now. Switching to a second character used to keep showing "Synced to your account" in green while nothing at all was being written — on the data least recoverable, since an alt's progress is largely typed in by hand.
A sync that reads your profile but cannot find something it expected now says so on the sync line, instead of quietly drawing blank tiles with no explanation. A partial sync still applies: nothing you have is thrown away over a field the app did not recognise.
Syncing a character name that does not exist tells you to check the spelling, rather than asking you to try again in a moment about a spelling that would never work.
Other improvements under the hood, mostly around how the app reads RuneScape's own data — so that when something changes on their end it shows up as a message rather than as a blank page.
2026-09-03
My Journey is rebuilt around reading your plan rather than managing it. Plan name, goal cape, Share, Tonight Mode and your done/total sit in one header; the reorder arrows, row menus and "add here" controls appear only once you press Edit plan. The four add forms that repeated at the end of every group are one add bar with an "into:" picker.
New "Up next" panel — the first few things in your plan you can start right now, plus what is waiting and what is due today, so a seventy-row plan need not be read row by row. It hides and reorders nothing, and without a quest sync it calls nothing blocked rather than guessing.
The "Waiting on" list now ranks what you are waiting for rather than the rows doing the waiting, and says how many rows clearing each would free — so the top of it is the most worthwhile thing to go do. Two rows wanting Hunter 72 and Hunter 96 count as one grind.
The guided setup's answers are kept. Pace, what you enjoy and which activities you already run are stored on the plan and can be changed later from Plan settings, and "Seed the rest" fills in using them instead of one flat list. It also says what it would build while you are still answering.
Optimal Route steps can go into your plan — a pin on every step, a line reading "6 of your next 10 route steps are in your plan", and a button to add the rest as one group in the route's own order.
A plan can be offered a suggested order: what is startable and on a clock first, then what is startable, then what is blocked. It is a proposal you accept or throw away — nothing moves until you press the button, groups keep their place, no row is dropped, and every move carries its reason.
Plan fixes: the plan tabs no longer read "0 items" for a full plan on first load, "Add the other 10" reads "Add all 10" when none of them are planned yet, and the Suggested card's tag lines up with the top of its row like every other one.
2026-09-02
New Optimal Route page — the whole remaining journey to a chosen cape as one numbered sequence, quests and achievements interleaved with the training that unblocks them. It simulates your character forward as it goes, so a quest's XP reward moves your levels and the next training step is sized from where you will really be.
The route carries no time estimates, on purpose: there is no honest source for how long a quest takes, so its headline figures are counts and XP. Nothing is hidden either — anything it cannot place is listed with the reason, and an unsynced character gets an explanation rather than a route measured from level 1.
Archaeology gained Mysteries and Research tabs — all 52 mysteries and 63 research expeditions, read against your Archaeology level so the ones you could already have done stand out. Ticking the last mystery at a dig site ticks that site's Master Quest Cape achievement too.
The side navigation is regrouped by what you are doing rather than by what a thing is: Plan, Capes, Progress, Browse and Character. Every page still exists and none moved — only which flyout reaches it. The Capes tile wears a crown now, and the rail carries a goal ring once you set a cape goal.
Tidying that followed: the gap that opened in the middle of the rail on shorter windows is closed — settings and links sit just below the navigation now, with a divider, and the spare height falls off the bottom. The unlabelled count badge on the Plan tile went too: a bare number in the chrome asks a question it has no room to answer.
Check all / uncheck all on Area Tasks, scoped to the area and tier you are looking at, with the real count in the button so the blast radius is never a surprise — and its own undo, because checking all on a half-done area destroys the record of which half.
Quest rewards are read as numbers now, not only as prose: each Quest List row carries its total XP and expands to per-skill chips. The wiki's own wording is still printed underneath, so a line the app declines to read is on screen rather than silently gone.
Skill rows in your plan say what the next real gate is — the nearest quest, achievement or cape above your level that actually needs that skill. Comp wanting 99 Runecrafting is true and useless at level 61; the next gate at 66 is the same fact aimed at a decision. It never re-aims the row you saved.
Ironman and Hardcore Ironman accounts are detected from the hiscores: a badge on your dashboard, iron tips scoped so a hardcore account sees the ones that only matter to it, and a Supply-gated group in a cape-goal plan for the five skills limited by materials rather than experience rates.
Archaeology now reads as its own category in Optimal Route — around thirty steps that appeared as indistinguishable "MQC" rows have their own tile, filter chip and badge. No route gained any work; it was already in there and unreadable. Comp and Max, which genuinely need none, show no chip at all.
"What's left, by category" on the Cape Goal panel — how much of your goal's remaining work is Skills, Lore, Exploration, Activities, Combat, Completionist or Area Tasks, counted across the whole chain, so a Trim goal counts Comp's and MQC's work too.
Total XP has its own icon on the dashboard instead of borrowing Total Level's.
2026-09-01
Clue Scrolls shows per-tier completion counts, read from the hiscores by name rather than by counting rows down the feed — which was a real bug, since that part of the feed is not a fixed length. "Ranked with no completions" and "never ranked" are shown as the different things they are.
Bosses, Clue Scrolls, Player-Owned Farm and Area Tasks rows can be added to a plan. The plan reads their tick state live from the page that owns the row, so ticking either moves both — there is only ever one copy of the fact.
Drop Log rows can be pinned to a plan too, but the plan's tick there is inert and reads "tracked automatically". Naming a drop as a goal is what a plan is for; claiming you found it is not, and the activity feed stays the only thing that can say so.
Area Tasks ticks are saved now — they used to vanish on reload. They are keyed to each task's name rather than its position in the list, so adding a task can never slide your saved ticks onto different ones.
New list + detail reading on Archaeology's Overview tab, alongside Table and Level track: pick a collection and see every artefact left in it and its full material bill, neither of which fits in a table row. The pane runs to full height rather than scrolling inside a fixed frame.
More on plan rows: an ETA on skill rows at your real trailing pace, stated in days over the window it measured rather than as invented hours-at-the-game; a due-today tag for recurring activities; scope chips for a plan carrying both a goal and an eventual cape.
The plan pin no longer stays lit after the pointer leaves the row, and is always faintly drawn rather than appearing only on hover — which made it near-invisible across 639 rows. Single-choice filter rows are drawn fused now, matching the rest of the app.
Removed the "N more to..." counters under each clue tier and the "N of 5 tiers ranked" line beneath the total. The tier cards already say "none yet", and an empty tier rendered the literal "1 to 1".
The ironman material tips name concrete shop sources (Sigmund, Razmire) instead of general "gather it yourself" advice — ordinary NPC shops with a weekly stock cap, which Ironman Mode does not block.
Archaeology Overview's hide-complete toggle relabels itself "Show complete" when it is on.
Other improvements under the hood, including a data fix and a batch of internal corrections.
2026-08-31
Removed the leftover Grand Exchange and hotspot captions from the Archaeology Storage group headers.
2026-08-30
A pass over stray explanatory captions across the app — Archaeology Overview and Storage, the Player-Owned Farm page, the account metric cards, and the Clue Scrolls headers and stub banner. Each was a sentence sitting under a number that the number had already said.
Removed the add-to-plan control from the Projections table.
2026-08-29
Every achievement row in All Achievements now shows whether you can start it: a filled marker means nothing is outstanding, a hollow one means something is, and hovering tells you how many prerequisites are left. Sync your quests first — without that there is nothing to judge against, so the markers stay off rather than guessing.
An achievement's requirements are now grouped by what they mean to you, instead of running together in one line: what is actually blocking you, what is listed but not blocking (a boostable level, or a quest you only need part of), and what the wiki lists that this tracker cannot check for you.
Fixed a requirement that read "needs one of Attack level 80 or Strength level 80 completed first" — a level is not something you complete.
2026-08-27
Every achievement's requirements are now read from the wiki — 1,866 prerequisites across 380 of the 497 tracked achievements, where there used to be five. That includes miniquests and Dungeoneering sagas (which the tracker had never modelled at all), and "any one of these skills" requirements.
New "Ready now" filter on All Achievements — cuts the list to what you could actually start today, and tells you how many that is before you click it.
Requirements that are real but not hard gates are shown as such: a level you can boost past, or a quest you only need part of, no longer reads as though it is stopping you.
Requirements this tracker cannot check — Menaphos reputation tiers, combat level, quest-point totals, item unlocks, ironman-only extras — are now listed anyway, word for word from the wiki. 68 achievements used to look like they needed nothing at all.
Quest rewards are on the Quest List — expand any row to see what that quest actually gives you, taken from its own wiki page.
Fixed the Raksha entry, which pointed at the boss page rather than the quest: it was missing its members flag, its length, its rewards, and one of its prerequisites.
New Account tab on Data Visualisations — total level, combat level, RuneScore and quests complete, charted over time. Every one of those has been recorded on your account since launch and had nowhere to show it.
2026-08-26
My Plan can have a destination now. Pick the cape you're going for — and optionally a second one for "eventually" — and the plan groups what counts toward both, so Comp work that also feeds Trim stops looking like two separate jobs.
Guided plan setup: a five-step walkthrough (cape, pace, what you enjoy, minigames, review) that builds a real plan from what's actually in your save. It only ever adds new groups — nothing you've already put in a plan gets touched.
Tonight Mode — say how long you have and get a session that fits, with the exact cape-percentage swing you'd finish with. Honest about its limits: only achievements carry a real time estimate, so skills and quests are listed as skipped rather than guessed at.
Your cape goal now shows up where you actually work: an "Add to plan" control on Pace Planner and the Projections chart, and a goal tag on Calendar rows and Quest Order.
2026-08-23
Player-Owned Farm is a parent in the sidebar now, with Manor Farm and the Anachronia Dinosaur Farm under it — picking one scopes the whole page to that farm.
Archaeology's "everything you still need" shopping list moved from Collections to Materials, where the per-material rows already answer the same question in more detail. It's an accordion, closed by default.
Data Visualisations: Total and the skill-category chips now share one row, giving the charts back the height that cost them.
The Archaeology level track's markers are centred on the line properly — an alignment problem both earlier versions of that design actually had.
2026-08-22
Archaeology rebuilt around readiness: collection cards lead with what you can restore right now, a new Overview tab shows every collection at once (as a table or a level ladder), and the Plan tab gained an action board and a reservation ledger listing every reservation in claim order.
Material Storage rows say where each pile is going — how much is earmarked, how much is free, and which collections are waiting on it.
Chart colours expanded from 8 to 12, and every series now carries a pattern as well as a colour. The old scheme was quietly colliding for anyone training nine or more skills in a fortnight.
New Projections tab — when you'll hit 99, 120 and 200M at your recent pace. It divides by the real span your readings cover and says so, and refuses to guess for a skill it has never seen you train.
2026-08-21
Added the Anachronia Dinosaur Farm alongside Manor Farm — 14 species, 65 breeds, 5 pens, 14 perks and 16 achievements, all wiki-verified.
Every one of the 307 quests re-checked against the wiki. 51 had the wrong skill requirements, 63 had the wrong prerequisites, and 86 had mis-typed titles. Quest Order and every "can I start this" answer are working from corrected data now.
2026-08-19
New Player-Owned Farm page — Manor Farm's breeds, perks, traits and achievements, plus a place to record your actual farm: one breeding pair per pen, with their traits, and the perks that combination fires.
New Drop Log — the Slayer collection log, 259 items across 15 areas, ticked entirely by reading your RuneMetrics activity feed. There is no manual tick control at all, on purpose: if the game didn't say you found it, this page doesn't claim you did. The same scan also ticks off boss uniques.
Your dashboard shows what moved since your last sync as part of the existing stat grid.
Landing page stats are real numbers now — actual achievement totals, quests tracked, Archaeology collections.
Fixed the All Achievements table not scrolling, and stopped unrelated cards shifting around on the Bosses, Clue Scrolls and Archaeology grids.
2026-08-18
Archaeology gained real data end to end — all 77 collections, all 221 artefacts, and the materials each restoration needs. Material Storage tracks what you're holding, reservations let you earmark piles for a specific artefact, and the Plan tab works out what's finishable, what's nearly there and what's blocked across everything you've planned at once.
An artefact that appears in more than one collection now needs restoring separately for each — it used to share one tick, which quietly over-reported progress.
Everything you tick by hand — Archaeology artefacts, boss drops, clue rewards — is saved and synced with the rest of your progress instead of vanishing when you close the tab.
New Archaeology collection guide page.
New weekly level-ups chart and milestones list on Data Visualisations, and a new Cape Completion chart putting every cape's progress over time on one plot.
The XP History line has a dot per reading now, and its hover names the day you're actually pointing at — it had been naming the wrong one.
The last 43 quests with no requirement data have been filled in from the wiki, so nothing in Quest Order is guessed at any more.
2026-08-13
All Achievements rebuilt — a cape rail with each cape's own tags nested under it, and a dense table you can actually scan, instead of thirty cards at a time behind a "show more" button.
Your XP history is now kept server-side, so the long-term record survives clearing your browser. Still no accounts, and it exports and deletes with the rest of your data.
New Bosses page — drop-progress rail, summary strip and an obtained-status filter.
The XP chart plots real numbers on one shared axis instead of an unlabelled shape.
Landing page rebuilt in the real in-app theme.
2026-08-11
New Quest List page — every quest in one sortable table, with difficulty, status and access filters.
New Clue Scrolls page, and a Quest Cape requirements tab.
2026-07-25
Quest requirements filled in for the whole Elder God Wars series (Desperate Creatures through Aftermath) — Quest Order now places those 16 in a sensible order instead of dumping them at the end, and fixed Azzanadra's Quest, which was missing two of its own prerequisites.
Quests with "or" skill requirements are now handled properly — Sins of the Father needs 85 in any one of Crafting, Runecrafting, Smithing or Invention, and the tracker now says so rather than picking one.
New "Since your last sync" panel on your dashboard — after a re-sync it shows what actually moved: levels gained, XP, quests completed, and anything the sync ticked off for you. It sticks around between visits, so you can still see what you got done last session.
Construction now goes to 120 (the 13 July house rework raised its cap), and Completionist requires 120 of it. Your Construction progress bar and the Comp/Master Max skill lists all reflect that now.
Hunter's Completionist requirement is 110, matching its raised cap.
Recipe for Disaster and Dimension of Disaster are now tracked as their individual subquests rather than one entry each — so Quest Order puts Another Cook's Quest early where it belongs, and quests gated on a specific subquest (Love Story, Do No Evil, The Great Brain Robbery, Evil Dave's Big Day Out) now correctly show as blocked until you've done it.
Multi-part quests count as their subquests in your quest totals, so a 10-part quest no longer counts the same as a 1-part one.
2026-07-12
Compare now supports up to 5 players at once, not just 2.
Combined "sync to another device" and "export/import a backup file" into one Backup & Sync control, tucked behind a single button instead of two always-open panels — same features, less space taken up above your dashboard.
2026-07-10
General performance pass — the achievement browser and Journey page respond faster, especially when you have a lot of progress tracked.
Cleanup under the hood — removed a bunch of leftover code with no user-facing effect on how the tracker works.
Added this changelog page (and a footer link to it) so you can see what’s new.
Cape Tracker is now installable as an app (PWA), with an offline fallback if your connection drops.
Compare progress — see your cape progress side-by-side with a friend’s.
Export/import — back up your progress to a file, or move it to another browser or device.
Moved the Journey page’s long-term grind strip higher up the page so it’s visible without scrolling.
Simplified the Journey page’s filters by folding the theme picker into the Medium-term filter.
2026-07-09
Completion celebration — finishing a cape now gets a little fanfare, and your Player page has a Trophy Case showing every cape you’ve completed and when.
All Achievements browser — search and filter every achievement across every cape from one page instead of hunting through each cape tab.
Shareable progress pages — share a live link to your cape progress (skills and quests, synced from RuneMetrics) on Discord or Reddit, no account needed.
Multiple characters — track more than one RuneScape name in the same browser and switch between them anytime.